- Animation •
- Comedy •
- Family •
- Kids
The Adventures of Puss in Boots
The world's greatest feline fighter, lover and milk connoisseur is back in this original series filled with daring adventures, great boots, and laugh-out-loud fun! The entire family will be entranced by Puss' fantastical CG world filled with new characters, exotic locations and mystical tales that m... Read More
Puss stumbles upon the legendary hidden city of San Lorenzo, and soon finds himself forced to protect it from thieves.
When Toby's ninja brothers try to get him to steal San Lorenzo‘s treasure, he must decide between them and his friendship with Puss.
The Duchess, who wants to rule the world by harnessing the power of sorcerers, captures Artephius...and it's up to Puss to rescue him.
Puss is tricked into going on a quest with an old friend, Jack Sprat. What starts out as a mission to save a princess soon turns dangerous.
In an effort to save Puss's old mentor, El Guante Blanco, Puss and Dulcinea embark on an adventure to find the Fountain of Youth.
Puss tries to convince the Mayor that he is really a hero -- but being "brave" quickly goes to the Mayor's head.
The Golem, a giant clay enemy Puss has been outrunning for years, comes to San Lorenzo. With the help of Artephius, Puss may finally defeat his foe.
Puss promises to kill a dragon that is scaring towns close by. But when he meets it face to face, he changes his plans.
While Puss and his best friend, Jack Sprat, look for treasure underground, they find an odd kingdom.
To prove he is a ladies' hero, Puss saves a mermaid from a thief who quickly falls in love with him … and becomes a big problem.
Puss gets scared when angry bees invade the town, so he calls on the Piper, who has helpful powers.
While Puss trains the orphans to work as a team to protect San Lorenzo, a villain comes to town and kidnaps him.
Puss tries to bring back the magic spell that protects the town. But he makes a mistake, and wacky things happen in a shop.
While Puss looks for items missing from the treasure house, he gets help from the Scimitar, an evil sword.
An angry thunder god demands to be let into the treasure house -- or he will destroy San Lorenzo!
The town of San Lorenzo is in peril and threatened by the Bloodwolf, leaving our feline hero feeling like he's failed. So he seeks a new career path.
Uli has key information about the Bloodwolf, but he's jailed by the Mole King. Puss reclaims his role as a hero and sets off on a rescue mission.
Puss swallows his pride and asks his mentor El Guante Blanco for help defending San Lorenzo, but the old maestro’s busy with a surprising new protégé. Read More
Puss and company seek out the mighty Golem to help save San Lorenzo, but our courageous kitty feels sorely lacking in the brawn department.
Puss reluctantly agrees to recruit Goodsword as the final member of his army, but the powerful blade isn't easily convinced.
With his team finally assembled, Puss realizes he has no idea how to lead them into battle to rescue Uli. But one plucky would-be warrior steps up.
While he's distracted, Puss agrees to ride for two different groups in the town's horse race. Artephius conjures a Puss "twin" with iffy skills.
Puss and others get addicted to a coin toss game, leaving the town vulnerable to thieves. Dulcinea devises a plan to rid the town of gambling fever.
The Crown of Souls is missing a vital gem, so Puss and company set out to find it. Trouble is, it's in three pieces, each owned by a different witch.
Puss and friends' quest for the second Gem of the Crown piece gets them caught by a spidery witch who casts Puss into a crazy dream-filled sleep.
Puss and pals outwit a flute-playing witch who guards a piece of the gem they seek. But a stunning twist awaits when they obtain the precious shard.
As our feline hero tests his survival skills upon mysteriously waking in the jungle, San Lorenzo's citizens frantically search for the vanished Puss.
Dulcinea's school for wayward thieves inspires a misguided Uli. Meanwhile, pugnacious Puss struggles to keep his feisty paws off the reforming thugs.
When the Crown of Souls remains inert even with its powerful gem restored, Dulcinea seeks out her favorite author in hopes that he'll have answers.
To obtain a priceless book about the Crown of Souls, Puss, Dulcinea and Miguela try to trick a pompous man-eating ogre, with unexpected help from Uli.
Sky god Taranis is convinced Puss has great powers that could help control belligerent god Toutatis, who's vowed to destroy all mortals.
After blocking the way to the Netherworld, Puss and company return to San Lorenzo to find a town that's greatly changed -- with a new man in charge!
Puss rallies the San Lorenzans to save their town before El Moco blows it to bits. But building an army requires Puss to swallow his pride.
The orphans compete in a high-stakes contest at the Duchess's command. A strange rumbling shakes things up in San Lorenzo.
A notorious loan shark shows up in San Lorenzo and insists that Puss's boots belong to him. But without them, Puss just isn't the same.
It began as a harmless parlor trick. But when Pajuna summons ghosts from the other side, vengeful spirits start taking over the townsfolk.
Assuming it'll be easy, Puss offers to run the Cow and Moone for Pajuna while she's off on an adventure with her old pal, Roz.
A handsome face stirs up jealousy when famed treasure hunter Guy Fox asks a star-struck Dulcinea to join him on his next adventure.
Puss and Dulcinea decide to go on a vacation together, though neither of them will admit it's a date. Especially when the whole town comes along.















































