- Animation •
- Comedy •
- Action & Adventure •
- Sci-Fi & Fantasy
Disenchantment
Set in a ruined medieval city called Dreamland, Disenchantment follows the grubby adventures of a hard-drinking princess, her feisty elf companion and her personal demon.
Princess Bean already has the wedding day blues when a mysterious figure arrives, claiming he's her personal demon. Elfo hates his happy homeland.
How to get rid of an unwanted fiancé? Bean's plan involves a party barge and mermaids. King Zøg tries to make Elfo's blood into an immortality potion. Read More
Sorcerio declares that demonic possession is behind Bean's drunken exploits -- and things look dicey for Luci when the king hires an eerie exorcist.
With the king away, Bean throws a wild party while Odval and Sorcerio gather their secret society for a ritual. But the night takes a surprising turn.
Banished from the castle by Zøg, Bean tries to work but has trouble keeping a job. Elfo encounters a bizarre pair of siblings living in a candy house. Read More
Bean tries her hand at diplomacy after Zøg makes her ambassador to Dankmire, Oona's kingdom and an important ally for Dreamland.
Elfo lies to hide his feelings for Bean, but things get complicated when she tries to help him by sending the knights on a quest.
Elfo's been kidnapped! Bean, Luci, Sorcerio and the knights search for him, along with a magical pendant needed to complete the immortality potion.
Bean, Elfo and Luci become trapped in an underground world full of eerie little creatures — and Queen Dagmar. Zøg tries to thwart a plot against him. Read More
As Zøg attempts to escape a harrowing situation, Derek discovers a book that implies his family is cursed. Bean hatches a plan to escape from Trøgtown... Read More
Zøg's acting strange, and Bean investigates to learn why. Meanwhile, a despondent Derek finds some surprising mentors in the Enchanted Forest.
After traveling to Steamland, Elfo enthralls the denizens of an upscale explorers' club while Bean infiltrates a factory in search of the Arch Druides... Read More
Bean flees when she discovers more about Alva's intentions — and as his lightbulb-headed robots chase her through Steamland, she searches for Elfo.
On their return trip to Dreamland via steamboat, lovelorn Elfo winds up in an unusual relationship while Bean gets close to Mora the mermaid.
Bean overhears Odval and the council plotting against Zøg, so she joins forces with Oona to undermine their plan while Elfo and Luci raise an army.
After trying to help Prince Merkimer lift the curse that turned him into a pig, Bean asks his parents for resources to thwart the threat from Steamlan... Read More
Queen Dagmar interrogates the Dreamland townsfolk to find out who's hiding Bean's body. Meanwhile, Luci reconnects with his estranged father.
While Bean and the crew try to find a place to dispose of the body, King Zøg battles cops, robots and an angry mob to rescue his three sons.
After Malfus foretells an ominous prophecy, Bean and Mora travel to Steamland to reconnect with Zøg — but first they must decode a cryptic message.
Zøg, Bean and Mora search for a way into the Freak Show to free Derek, Bear Boy and Freckles. Then, Elfo and the crew elude a persistent Bad Bean.
Tormented by the mystery of his death, Elfo takes an ill-advised trip to figure out who shot him. Meanwhile, Luci hides Bad Bean's head from Satan.
In the forgotten city of Maru, Bean meets the Queen of the Crones, who encourages her to harness her new special power. Later, Elfo falls for a friend... Read More
As the townsfolk prepare for war, Bean and Zøg land in the Twinkletown Asylum, where the princess makes a stunning realization about her destiny.
A battle between the Dreamland army and Dagmar's forces may spell disaster for Princess Bean, unless she can defeat her greatest foe: herself.























